![]() ![]() If you do so, he will tell you a bit about the area's layout. ![]() (x=2030, y=1850): Releases Gont of Riatavin, a fighter who can easily be talked into leaving peacefully. This is part of the solution to the Free the Svirfneblin Boy quest. (x=2030, y=1890): Releases Bedlen Daglefodd, a young Svirfneblin who got himself Imprisoned by accident. When he goes down, he leaves behind Scrolls of Delayed Blast Fireball, Spell Turning, and Summon Nishruu. Out comes a Lich, Alchra Diagott, and yes – he insists on fighting you! He puts up several protections before trying to get off a Time Stop spell. (x=1990, y=1920): Before clicking this, prepare for a difficult battle. You already guessed that he wanted to fight you, right? He drops the Spear +3 Backbiter (watch out it's cursed!), a Scroll of Improved Haste, and mundane items. (x=1920, y=1930): Releases Giti, a Githyanki warrior. The party gains 15,000 XP for this non-violent solution. BUT: If one of your healers can cast Heal (6th level Cleric spell) on him after he goes hostile, he will regain control of himself and leave peacefully after giving you the Bastard Sword Albruin +1. Besides a Quarterstaff, he drops Scrolls of Summon Efreeti and Conjure Earth Elemental. (x=1860, y=1940): Releases Raevilin Strathi, a Mage who also insists on fighting. ![]() He drops Jhor the Bleeder +2, which explains the bleeding. (x=1840, y=1870): Releases Madman Aganalo, a mad fighter who just insists on fighting you. Click six of the sides of this sphere to release various enemies.You should find a Drow Full Plate +5, some Drow Elven Chain +3, and a Drow Long Sword +3 among the loot. Here you will run into a Drow war party with a couple of Priestesses and a couple of Mages.If killed at the end of the quest, Vithal drops Scrolls of Incendiary Cloud, Wail of the Banshee, and Time Stop, along with the Skull of Death. Use a Scroll of Freedom anywhere in the Underdark area, and the imprisoned mage Vithal will be released here.As long as you are within sight and you haven't released Vithal, it releases a steady stream of Fire Elementals. This is also where Vithal meets you after you have fetched his Book of Rituals. As long as you are within sight and you haven't released Vithal, it releases a steady stream of Earth Elementals. As long as you are within sight and you haven't released Vithal, it releases a steady stream of Air Elementals. Buy a Scroll of Freedom from Carlig and let one of your Mages use it from a Quick Item slot and you will release the Mage at 7. Speak to Uder Mordin a bit, and he will tell you about a Mage who was Imprisoned somewhere in the vicinity. Give them reasonably nice answers, and they will tell you that Irenicus and Bodhi have come by and that they have entered the Drow City of Ust Natha at 27.Ĭarlig has a shop with some mundane weapons and armor and a variety of scrolls. Here you will meet three Svirfneblin, or Deep Gnomes, called Carlig, Uder Mordin, and Finderlig.He drops a Crossbow, about 40 Kuo-Toa Bolts, and minor treasure. Here you may be attacked by a single Kuo-Toa.This is where you arrive in the Underdark.Your task here is to follow Irenicus and Bodhi, and hopefully find your way back to the surface! Although being the largest water level in the expansion, the docks lack any underwater areas.No matter whether you take the portal in the Asylum or you try to travel back to Amn with Saemon Havarian, you end up in the Underdark.You'll be credited the secret as you enter this place, but destroy this wooden box to make the rightmost bookcase slide to get the secrets real reward (a Rail Gun). Open the middle one to see a wooden box and a "Test your might" sign. There should be 3 bookcases in this room. When you jump into a room from the windows after climbing some boxes, go through the left door.In the shop opened by the Bronze key, the wall in-between the two doors in the back of the shop can be opened to reveal a secret.Stand on top of the scale to make a nearby piece of wall slide revealing the secret. In the market area, the door that leads to the Bronze key has a counter right in front of it with a cash register and a digital scale.Press these boxes to open them and reveal a secret area. Look at the boxes to your right and notice that the ones closest to your position are misaligned. From the last secret, proceed through the door.There's no indication on it, but it can be opened to reveal a secret area. Right as the level begins, look to the wall to your right. ![]() Lo Wang's journey to Zilla brings him to the docks owned by his arch nemesis. ![]()
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